多线程 – Rust为线程或函数创建超时的正确方法是什么?
发布时间:2020-07-09 02:38:50  所属栏目:Java  来源:互联网 
            导读:这是我的代码: use std::net;use std::thread;extern crate argparse;use argparse::{ArgumentParser, StoreTrue, Store};fn scan_port(host: str, port: u16) - bool { let host = host.to_string(); let
                
                
                
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                         这是我的代码: use std::net;
use std::thread;
extern crate argparse;
use argparse::{ArgumentParser,StoreTrue,Store};
fn scan_port(host: &str,port: u16) -> bool {
    let host = host.to_string();
    let port = port;
    let t = thread::spawn(move || net::TcpStream::connect((host.as_str(),port)).is_ok());
    t.join().unwrap()
} 
 如果连接未在N秒内完成,如何创建线程将被终止或终止的情况? 所有这一切的原因是Rust无法设置套接字连接超时,因此我无法确保程序不会卡住. 解决方法正如@Shepmaster所说:终止线程是个坏主意.你可以做的是给线程一个 当然你不应该有这些开放线程的bazillions,因为它们仍然使用资源(内存和系统线程句柄),但在正常的系统上,这不是一个问题. 例: use std::net;
use std::thread;
use std::sync::mpsc;
fn scan_port(host: &str,port: u16) -> bool {
    let host = host.to_string();
    let port = port;
    let (sender,receiver) = mpsc::channel();
    let t = thread::spawn(move || {
        match sender.send(net::TcpStream::connect((host.as_str(),port))) {
            Ok(()) => {},// everything good
            Err(_) => {},// we have been released,don't panic
        }
    });
    thread::sleep(std::time::Duration::new(5,0));
    match receiver.try_recv() {
        Ok(Ok(handle)) => true,// we have a connection
        Ok(Err(_)) => false,// connecting failed
        Err(mpsc::TryRecvError::Empty) => {
            drop(receiver);
            drop(t);
            // connecting took more than 5 seconds
            false
        },Err(mpsc::TryRecvError::Disconnected) => unreachable!(),}
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